Accumulates HUD geometry during a frame for batch rendering.
Definition HudContext.hpp:19
Fixed-size tween pool. No heap allocations.
Definition HudTween.hpp:35
Definition EquipmentSlots.hpp:23
SvgComponentTuning icon
Definition EquipmentSlots.hpp:25
SvgComponentTuning iconFrame
Definition EquipmentSlots.hpp:24
bool flipIconY
Definition EquipmentSlots.hpp:30
float bindingOffsetY
Definition EquipmentSlots.hpp:28
bool flipBarY
Definition EquipmentSlots.hpp:32
SvgComponentTuning bar
Definition EquipmentSlots.hpp:26
bool flipBarX
Definition EquipmentSlots.hpp:31
float bindingOffsetX
Definition EquipmentSlots.hpp:27
bool flipIconX
Definition EquipmentSlots.hpp:29
Definition EquipmentSlots.hpp:14
float offsetX
Definition EquipmentSlots.hpp:16
float stretchY
Definition EquipmentSlots.hpp:19
float stretchX
Definition EquipmentSlots.hpp:18
float offsetY
Definition EquipmentSlots.hpp:17
float scale
Definition EquipmentSlots.hpp:15
void update(float dt, const HudGameState &state, HudTweenPool &tweens) override
Called each frame before draw(). Update animation, consume events.
Definition EquipmentSlots.cpp:268
float barWidth
Definition EquipmentSlots.hpp:39
float iconBarGap
Definition EquipmentSlots.hpp:41
EquipmentSlots()
Definition EquipmentSlots.cpp:242
std::array< std::string, 2 > bindingLabels_
Definition EquipmentSlots.hpp:52
void draw(HudContext &ctx, float drawX, float drawY) override
Emit geometry into the draw context.
Definition EquipmentSlots.cpp:283
float centerGap
Definition EquipmentSlots.hpp:42
float barHeight
Definition EquipmentSlots.hpp:40
float abilityIconSize
Definition EquipmentSlots.hpp:37
HudEquipmentState state_
Definition EquipmentSlots.hpp:51
float iconFrameHeight
Definition EquipmentSlots.hpp:36
float iconFrameWidth
Definition EquipmentSlots.hpp:35
std::array< AbilityElementTuning, 2 > abilityElements
Definition EquipmentSlots.hpp:44
float bindingFontSize
Definition EquipmentSlots.hpp:38
Equipment slot state — drives the bottom-center grapple/grenade/tactical row.
Definition HudTypes.hpp:232
Snapshot of game state consumed by the HUD each frame.
Definition HudTypes.hpp:367