#include <EquipmentSlots.hpp>
◆ bar
◆ bindingOffsetX
| float EquipmentSlots::AbilityElementTuning::bindingOffsetX = 0.f |
◆ bindingOffsetY
| float EquipmentSlots::AbilityElementTuning::bindingOffsetY = 0.f |
◆ flipBarX
| bool EquipmentSlots::AbilityElementTuning::flipBarX = false |
◆ flipBarY
| bool EquipmentSlots::AbilityElementTuning::flipBarY = false |
◆ flipIconX
| bool EquipmentSlots::AbilityElementTuning::flipIconX = false |
◆ flipIconY
| bool EquipmentSlots::AbilityElementTuning::flipIconY = false |
◆ icon
◆ iconFrame
The documentation for this struct was generated from the following file: