group2 0.1.0
CSE 125 Group 2
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CharacterAnimator.cpp File Reference

Per-entity animator: state machine + sampling + blending + skin matrices. More...

#include "CharacterAnimator.hpp"
#include "ecs/physics/TitanfallConstants.hpp"
#include <SDL3/SDL_log.h>
#include <ozz/animation/runtime/animation.h>
#include <ozz/animation/runtime/blending_job.h>
#include <ozz/animation/runtime/local_to_model_job.h>
#include <ozz/animation/runtime/sampling_job.h>
#include <ozz/animation/runtime/skeleton.h>
#include <ozz/base/maths/soa_transform.h>
#include <ozz/base/span.h>
#include <algorithm>
#include <cmath>
#include <glm/ext/matrix_transform.hpp>
Include dependency graph for CharacterAnimator.cpp:

Classes

struct  CharacterAnimator::Impl
 

Detailed Description

Per-entity animator: state machine + sampling + blending + skin matrices.