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group2 0.1.0
CSE 125 Group 2
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Per-entity animator: state machine + sampling + blending + skin matrices. More...
#include "CharacterAnimator.hpp"#include "ecs/physics/TitanfallConstants.hpp"#include <SDL3/SDL_log.h>#include <ozz/animation/runtime/animation.h>#include <ozz/animation/runtime/blending_job.h>#include <ozz/animation/runtime/local_to_model_job.h>#include <ozz/animation/runtime/sampling_job.h>#include <ozz/animation/runtime/skeleton.h>#include <ozz/base/maths/soa_transform.h>#include <ozz/base/span.h>#include <algorithm>#include <cmath>#include <glm/ext/matrix_transform.hpp>Classes | |
| struct | CharacterAnimator::Impl |
Per-entity animator: state machine + sampling + blending + skin matrices.