33[[nodiscard]]
bool isValidUtf8(std::string_view text)
noexcept;
34[[nodiscard]] std::string
sanitizeUtf8(std::string_view text);
35[[nodiscard]] std::vector<std::uint8_t>
encodeClientText(std::uint16_t clientSeq, std::string_view text);
36[[nodiscard]] std::vector<std::uint8_t>
38[[nodiscard]] std::optional<ClientTextChat>
decodeClientText(std::span<const std::uint8_t> payload);
39[[nodiscard]] std::optional<ServerTextChat>
decodeServerText(std::span<const std::uint8_t> payload);
Network client identifier component for multiplayer entities.
Definition ChatProtocol.cpp:12
std::vector< std::uint8_t > encodeClientText(std::uint16_t clientSeq, std::string_view text)
Definition ChatProtocol.cpp:139
std::string sanitizeUtf8(std::string_view text)
Definition ChatProtocol.cpp:111
std::optional< ServerTextChat > decodeServerText(std::span< const std::uint8_t > payload)
Definition ChatProtocol.cpp:186
constexpr std::uint16_t k_maxChatBytes
Definition ChatProtocol.hpp:18
std::optional< ClientTextChat > decodeClientText(std::span< const std::uint8_t > payload)
Definition ChatProtocol.cpp:170
bool isValidUtf8(std::string_view text) noexcept
Definition ChatProtocol.cpp:66
std::vector< std::uint8_t > encodeServerText(ClientId sender, std::uint32_t serverSeq, std::string_view text)
Definition ChatProtocol.cpp:154
Associates an entity with a connected network client.
Definition ClientId.hpp:10
Definition ChatProtocol.hpp:21
std::uint16_t clientSeq
Definition ChatProtocol.hpp:22
std::string message
Definition ChatProtocol.hpp:23
Definition ChatProtocol.hpp:27
ClientId sender
Definition ChatProtocol.hpp:28
std::uint32_t serverSeq
Definition ChatProtocol.hpp:29
std::string message
Definition ChatProtocol.hpp:30