Network client identifier component for multiplayer entities.
Associates an entity with a connected network client.
Definition ClientId.hpp:10
ECS component: information about the entity that killed this player.
Definition DeathInfo.hpp:14
ClientId killerId
Client ID of the killer.
Definition DeathInfo.hpp:15
Health killerHealth
Killer's health snapshot at time of the kill.
Definition DeathInfo.hpp:16
ECS component: player health, armor, and passive heal cooldown.
Definition Health.hpp:8