21#include <glm/vec3.hpp>
68 glm::vec3 point, glm::vec3 normal,
float depth,
ContactSource source, uint32_t primitiveIndex = 0) noexcept;
Definition DebugCollisionDraw.cpp:11
void pushSweepContact(glm::vec3 point, glm::vec3 normal, ContactSource source, uint32_t primitiveIndex) noexcept
Convenience overload for non-depenetration (sweep) contacts.
Definition DebugCollisionDraw.cpp:79
void beginFrame() noexcept
Drain all thread-local buffers into the front buffer and clear them.
Definition DebugCollisionDraw.cpp:116
ContactSource
Source of a recorded contact, for filter / colour in the overlay.
Definition DebugCollisionDraw.hpp:29
@ TriMeshDepen
Depenetration push from a triangle MTV contribution.
Definition DebugCollisionDraw.hpp:41
@ BrushDepen
Depenetration push out of brush.
Definition DebugCollisionDraw.hpp:38
@ CylinderDepen
Depenetration push out of cylinder.
Definition DebugCollisionDraw.hpp:39
@ BoxSweep
Swept-AABB hit on a static AABB.
Definition DebugCollisionDraw.hpp:31
@ PlaneDepen
Depenetration push out of plane overlap.
Definition DebugCollisionDraw.hpp:36
@ BrushSweep
Swept-AABB hit on a convex brush.
Definition DebugCollisionDraw.hpp:32
@ BoxDepen
Depenetration push out of static AABB.
Definition DebugCollisionDraw.hpp:37
@ SphereDepen
Depenetration push out of sphere.
Definition DebugCollisionDraw.hpp:40
@ PlaneSweep
Swept-AABB hit on an infinite plane.
Definition DebugCollisionDraw.hpp:30
@ TriMeshSweep
Swept-AABB hit on a triangle (mesh).
Definition DebugCollisionDraw.hpp:35
@ SphereSweep
Swept-AABB hit on a sphere.
Definition DebugCollisionDraw.hpp:34
@ Count
Definition DebugCollisionDraw.hpp:42
@ CylinderSweep
Swept-AABB hit on a vertical cylinder.
Definition DebugCollisionDraw.hpp:33
bool isEnabled() noexcept
Query the recording flag. Internal fast-path predicate.
Definition DebugCollisionDraw.cpp:111
void setEnabled(bool on) noexcept
Enable / disable recording.
Definition DebugCollisionDraw.cpp:106
std::span< const Contact > contacts() noexcept
Snapshot of all contacts pushed since the last beginFrame().
Definition DebugCollisionDraw.cpp:132
void pushContact(const Contact &c) noexcept
Push a contact event.
Definition DebugCollisionDraw.cpp:72
void pushDepenContact(glm::vec3 point, glm::vec3 normal, float depth, ContactSource source, uint32_t primitiveIndex) noexcept
Convenience overload for depenetration contacts (with depth).
Definition DebugCollisionDraw.cpp:92