group2 0.1.0
CSE 125 Group 2
Loading...
Searching...
No Matches
EventType.hpp
Go to the documentation of this file.
1
3
4#pragma once
5
EventType
Enumeration of gameplay event types for server-side queueing.
Definition EventType.hpp:8
@ StartMatchRequested
A client has requested a host-started match transition.
Definition EventType.hpp:14
@ GameplayReady
Client finished initializing game.
Definition EventType.hpp:31
@ ServerShutdownRequested
Client requested server shutdown.
Definition EventType.hpp:30
@ CancelStartMatchRequested
A client has canceled an active host-started match transition.
Definition EventType.hpp:15
@ PhysicsDiagRecording
Client toggled authoritative physics CSV recording.
Definition EventType.hpp:26
@ Connected
A new client has connected.
Definition EventType.hpp:9
@ Input
A client has sent an input snapshot.
Definition EventType.hpp:11
@ MatchConfigUpdated
Client proposed a new match config (e.g. kill threshold).
Definition EventType.hpp:28
@ PlayerUnready
A client has marked themselves unready in the lobby.
Definition EventType.hpp:13
@ DiscoverySettingsUpdated
Client proposed new discovery advertisement settings.
Definition EventType.hpp:29
@ ShotIntent
PR-27: client has reported its view of the target's animation state for a single shot (rising-edge of...
Definition EventType.hpp:22
@ TextChat
Client submitted a bounded all-chat message.
Definition EventType.hpp:24
@ PlayerReady
A client has marked themselves ready in the lobby.
Definition EventType.hpp:12
@ VoiceFrame
Client submitted one Opus voice frame for proximity routing.
Definition EventType.hpp:25
@ Disconnected
A client has disconnected.
Definition EventType.hpp:10