group2 0.1.0
CSE 125 Group 2
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systems Directory Reference
Directory dependency graph for systems:

Files

 
Event.hpp
 Client Event structure to be consumed by server game loop.
 
EventQueue.cpp
 Implementation of the EventQueue FIFO operations.
 
EventQueue.hpp
 Thread-safe event queue for passing network events to the game loop.
 
EventType.hpp
 Server-side gameplay event type identifiers.
 
HitboxHistorySystem.cpp
 Push the current frame's HitboxInstance into each entity's HitboxHistory ring (Phase 6 scaffolding).
 
HitboxHistorySystem.hpp
 Server-only system that pushes the current HitboxInstance for every replicated entity into its HitboxHistory ring once per tick.
 
InputReceiveSystem.hpp
 System for deserialising incoming client input packets into events.
 
MatchController.cpp
 Implementation of the MatchController system that manages match flow and state.
 
MatchController.hpp
 Controls match flow, including starting and ending matches and managing match state.