group2 0.1.0
CSE 125 Group 2
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Event.hpp
Go to the documentation of this file.
1
3#pragma once
4#include "EventType.hpp"
7
Network client identifier component for multiplayer entities.
EventType
Enumeration of gameplay event types for queueing.
Definition EventType.hpp:5
Per-tick player input snapshot for networking and prediction.
A single gameplay event produced by network input processing.
Definition Event.hpp:10
InputSnapshot movementIntent
Decoded movement fields.
Definition Event.hpp:14
ClientId clientId
Originating client identifier.
Definition Event.hpp:12
EventType type
Definition Event.hpp:13
Associates an entity with a connected network client.
Definition ClientId.hpp:10
One tick of player input, stamped with the tick it was sampled on.
Definition InputSnapshot.hpp:17