group2 0.1.0
CSE 125 Group 2
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MatchConfig Struct Reference

#include <MatchConfig.hpp>

Public Attributes

int killsToWin = 25
 Number of kills required to win a match.
int maxPlayers = 8
 Maximum number of connected players accepted by the server.
float powerupInitialSpawnDelaySeconds = 60.0f
 Delay before powerups first appear after server start.
float powerupRespawnCooldownSeconds = 30.0f
 Delay before a picked-up powerup reappears.

Member Data Documentation

◆ killsToWin

int MatchConfig::killsToWin = 25

Number of kills required to win a match.

◆ maxPlayers

int MatchConfig::maxPlayers = 8

Maximum number of connected players accepted by the server.

◆ powerupInitialSpawnDelaySeconds

float MatchConfig::powerupInitialSpawnDelaySeconds = 60.0f

Delay before powerups first appear after server start.

◆ powerupRespawnCooldownSeconds

float MatchConfig::powerupRespawnCooldownSeconds = 30.0f

Delay before a picked-up powerup reappears.


The documentation for this struct was generated from the following file: