Definition MatchConfig.hpp:4
int killsToWin
Number of kills required to win a match.
Definition MatchConfig.hpp:5
float powerupInitialSpawnDelaySeconds
Delay before powerups first appear after server start.
Definition MatchConfig.hpp:7
float powerupRespawnCooldownSeconds
Delay before a picked-up powerup reappears.
Definition MatchConfig.hpp:8
int maxPlayers
Maximum number of connected players accepted by the server.
Definition MatchConfig.hpp:6