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group2 0.1.0
CSE 125 Group 2
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Snapshot of an entity's full animation state at one instant. More...
#include <AnimSnapshot.hpp>
Public Attributes | |
| std::array< AnimSlot, k_numSlots > | slots {} |
Static Public Attributes | |
| static constexpr std::size_t | k_numSlots = 5 |
Snapshot of an entity's full animation state at one instant.
Five slots match kNumSamplerSlots in CharacterAnimator.hpp. The per-slot semantics there: [0] locomotion primary (Idle / Walk / Run / RunBackward) [1] locomotion secondary (1-D speed band blend) [2] locomotion strafe (StrafeLeft/Right / Walk variants) [3] override (Slide / WallRun / Jump / debug clip) [4] reserved future use (additive upper-body layer)
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staticconstexpr |
| std::array<AnimSlot, k_numSlots> AnimSnapshot::slots {} |