group2 0.1.0
CSE 125 Group 2
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Event.hpp File Reference

Client Event structure to be consumed by server game loop. More...

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Classes

struct  ShotIntentPayload
 PR-27: per-shot animation-state assertion from the client. More...
class  Event
 A single gameplay event produced by network input processing. More...

Detailed Description

Client Event structure to be consumed by server game loop.