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group2 0.1.0
CSE 125 Group 2
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Client Event structure to be consumed by server game loop. More...
#include "EventType.hpp"#include "ecs/components/AnimSnapshot.hpp"#include "ecs/components/ClientId.hpp"#include "ecs/components/InputSnapshot.hpp"#include <cstdint>Go to the source code of this file.
Classes | |
| struct | ShotIntentPayload |
| PR-27: per-shot animation-state assertion from the client. More... | |
| class | Event |
| A single gameplay event produced by network input processing. More... | |