group2 0.1.0
CSE 125 Group 2
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Event.hpp File Reference

Client Event structure to be consumed by server game loop. More...

#include "EventType.hpp"
#include "ecs/components/AnimSnapshot.hpp"
#include "ecs/components/ClientId.hpp"
#include "ecs/components/InputSnapshot.hpp"
#include "network/DiscoverySettings.hpp"
#include "network/MatchConfig.hpp"
#include <cstdint>
#include <string>
#include <vector>
Include dependency graph for Event.hpp:
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Go to the source code of this file.

Classes

struct  ShotIntentPayload
 PR-27: per-shot animation-state assertion from the client. More...
struct  TextChatPayload
struct  VoiceFramePayload
class  Event
 A single gameplay event produced by network input processing. More...

Detailed Description

Client Event structure to be consumed by server game loop.