group2 0.1.0
CSE 125 Group 2
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HitboxHistorySystem.cpp File Reference

Push the current frame's HitboxInstance into each entity's HitboxHistory ring (Phase 6 scaffolding). More...

Include dependency graph for HitboxHistorySystem.cpp:

Namespaces

namespace  systems
 Client-only input sampling system — split into two halves so mouse look can run every iterate() (smooth camera at any FPS) while movement keys run once per physics tick group (server-consistent).

Functions

void systems::pushHitboxHistory (Registry &registry, uint32_t serverTick)
 Capture this tick's hitbox capsules into each entity's HitboxHistory ring.

Detailed Description

Push the current frame's HitboxInstance into each entity's HitboxHistory ring (Phase 6 scaffolding).