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group2 0.1.0
CSE 125 Group 2
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Push the current frame's HitboxInstance into each entity's HitboxHistory ring (Phase 6 scaffolding). More...
#include "server/systems/HitboxHistorySystem.hpp"#include "ecs/components/AnimSnapshot.hpp"#include "ecs/components/Hitbox.hpp"#include "ecs/components/HitboxHistory.hpp"Namespaces | |
| namespace | systems |
| Client-only input sampling system — split into two halves so mouse look can run every iterate() (smooth camera at any FPS) while movement keys run once per physics tick group (server-consistent). | |
Functions | |
| void | systems::pushHitboxHistory (Registry ®istry, uint32_t serverTick) |
| Capture this tick's hitbox capsules into each entity's HitboxHistory ring. | |
Push the current frame's HitboxInstance into each entity's HitboxHistory ring (Phase 6 scaffolding).