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group2 0.1.0
CSE 125 Group 2
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System for deserialising incoming client input packets into events. More...
Go to the source code of this file.
Namespaces | |
| namespace | systems |
| Client-only input sampling system — split into two halves so mouse look can run every iterate() (smooth camera at any FPS) while movement keys run once per physics tick group (server-consistent). | |
Functions | |
| Event | systems::runInputReceive (const void *data) |
| Deserialise a raw InputSnapshot packet into a gameplay Event. | |
System for deserialising incoming client input packets into events.