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group2 0.1.0
CSE 125 Group 2
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Acquire and release SDL mouse/keyboard capture across screen transitions. More...
Go to the source code of this file.
Namespaces | |
| namespace | input_capture |
Functions | |
| void | input_capture::acquireGameplayInputCapture (SDL_Window *window) |
| Put the window into relative-mouse mode for in-game look, draining any stale state. | |
| void | input_capture::releaseGameplayInputCapture (SDL_Window *window) |
| Fully release mouse capture so menu screens get a normal desktop cursor. | |
Acquire and release SDL mouse/keyboard capture across screen transitions.