Network client identifier component for multiplayer entities.
Skeleton-driven hitbox types: body regions, capsule definitions, damage profiles, and per-entity runt...
BodyRegion
Body regions.
Definition Hitbox.hpp:23
@ UpperTorso
Definition Hitbox.hpp:26
Associates an entity with a connected network client.
Definition ClientId.hpp:10
ECS component: player health, armor, and passive heal cooldown.
Definition Health.hpp:8
Event representing a player kill, sent from server to client for kill feed updates.
Definition NetKillEvent.hpp:12
bool isHeadshot
Definition NetKillEvent.hpp:17
ClientId victimId
Definition NetKillEvent.hpp:14
Health killerHealth
Definition NetKillEvent.hpp:15
ClientId killerId
Definition NetKillEvent.hpp:13
BodyRegion hitRegion
Definition NetKillEvent.hpp:16