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group2 0.1.0
CSE 125 Group 2
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Implementation of the work-in-progress NewRenderer. More...
#include "NewRenderer.hpp"#include "tinyexr.h"#include "Asset.hpp"#include "AssetLoader.hpp"#include "Boilerplate.hpp"#include "glm/gtc/random.hpp"#include "glm/gtx/io.hpp"#include "particles/ParticleSystem.hpp"#include <algorithm>#include <backends/imgui_impl_sdlgpu3.h>#include <cmath>#include <cstddef>#include <deque>#include <filesystem>#include <glm/ext/matrix_transform.hpp>#include <glm/trigonometric.hpp>#include <imgui.h>#include <iostream>#include <queue>#include <unordered_map>#include <vector>Enumerations | |
| enum class | PointLightType |
Implementation of the work-in-progress NewRenderer.
Grep for TODO(graphics) to find every stub still waiting on the graphics team. Each TODO has a doc-comment block on the matching header declaration describing what data is captured and where it should end up.
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