11#include <glm/gtc/quaternion.hpp>
12#include <glm/vec3.hpp>
17 glm::quat
value{1.0f, 0.0f, 0.0f, 0.0f};
Body-space angular velocity in radians per second (axis-magnitude).
Definition Orientation.hpp:22
glm::vec3 value
Definition Orientation.hpp:23
World-space orientation as a unit quaternion. Identity = no rotation.
Definition Orientation.hpp:16
glm::quat value
Definition Orientation.hpp:17