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group2 0.1.0
CSE 125 Group 2
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Orientation + angular velocity components for dynamic rigid bodies. More...
#include <glm/gtc/quaternion.hpp>#include <glm/vec3.hpp>Go to the source code of this file.
Classes | |
| struct | Orientation |
| World-space orientation as a unit quaternion. Identity = no rotation. More... | |
| struct | AngularVelocity |
| Body-space angular velocity in radians per second (axis-magnitude). More... | |
Orientation + angular velocity components for dynamic rigid bodies.
Kept separate from Position to avoid disturbing the existing Position { glm::vec3 value } layout (which is replicated heavily across the codebase). Entities without Orientation are treated as fixed-orientation kinematic / static bodies — most of the game today.