group2 0.1.0
CSE 125 Group 2
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RigidBody.hpp File Reference

Dynamic-body state for the Phase 6+ physics core. More...

#include <cstdint>
#include <glm/mat3x3.hpp>
#include <glm/vec3.hpp>
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Classes

struct  RigidBody
 Dynamic-body state shared across the force, impulse, and (Phase 7+) constraint-solver paths. More...

Detailed Description

Dynamic-body state for the Phase 6+ physics core.

Phase 6 establishes the force/impulse API on top of a minimal RigidBody. Phase 7 will expand this with mass / inertia tensor / angular velocity / torque for full 6-DOF dynamics. Entities without a RigidBody are treated as unit-mass kinematic bodies — the legacy direct-velocity mutation pattern continues to work transparently.