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group2 0.1.0
CSE 125 Group 2
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Sound effect identifiers, categories, and the SoundClip data type. More...
#include <SDL3/SDL_audio.h>#include <cstdint>#include <vector>Go to the source code of this file.
Classes | |
| struct | SoundClip |
| A decoded sound clip ready for playback. More... | |
Enumerations | |
| enum class | SfxId : uint8_t { RifleFire , RocketFire , RailGunFire , EnergyGunFire , FleshHit , Headshot , Explosion , DamageTaken , ArmorBreak , Death , Respawn , KillConfirm , ChargeRifleLoad , ChargeRifleShoot , EnergyBeamLoop , Healing , ShieldRecharge , _Count } |
| Identifies a loaded sound clip. More... | |
| enum class | SfxCategory : uint8_t { Weapons , Impacts , Player , UI , _Count } |
| Sound category for per-category volume control. More... | |
Sound effect identifiers, categories, and the SoundClip data type.
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Identifies a loaded sound clip.