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group2 0.1.0
CSE 125 Group 2
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Implementation of the skinned-character subsystem. More...
#include "SkinnedRenderer.hpp"#include "Boilerplate.hpp"#include <algorithm>#include <cstring>#include <iostream>Implementation of the skinned-character subsystem.
Owns its own GPU resources (per-mesh VB/IB/boneVB, palette + instance SSBOs, transfer buffers) and per-frame CPU staging. Graphics team only needs to touch this file (and add the matching shaders + pipeline) to bring skinned characters to screen.
Grep TODO(graphics) to find every hook still awaiting work.