group2 0.1.0
CSE 125 Group 2
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SkinnedRenderer.cpp File Reference

Implementation of the skinned-character subsystem. More...

#include "SkinnedRenderer.hpp"
#include "Boilerplate.hpp"
#include <algorithm>
#include <cstring>
#include <iostream>
Include dependency graph for SkinnedRenderer.cpp:

Detailed Description

Implementation of the skinned-character subsystem.

Owns its own GPU resources (per-mesh VB/IB/boneVB, palette + instance SSBOs, transfer buffers) and per-frame CPU staging. Graphics team only needs to touch this file (and add the matching shaders + pipeline) to bring skinned characters to screen.

Grep TODO(graphics) to find every hook still awaiting work.