group2 0.1.0
CSE 125 Group 2
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TriggerSystem.hpp
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1
14
15#pragma once
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18
19namespace systems
20{
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32void runTriggers(Registry& registry, bool isPredictedClient = false);
33
34} // namespace systems
Shared ECS registry type alias for the game engine.
entt::registry Registry
Shared ECS registry type alias.
Definition Registry.hpp:11
Client-only input sampling system — split into two halves so mouse look can run every iterate() (smoo...
Definition DebugUI.hpp:15
void runTriggers(Registry &registry, bool isPredictedClient)
Test every trigger-volume entity for overlap with non-trigger entities and emit Enter / Stay / Exit e...
Definition TriggerSystem.cpp:45