Shared ECS registry type alias for the game engine.
entt::registry Registry
Shared ECS registry type alias.
Definition Registry.hpp:11
Client-only input sampling system — split into two halves so mouse look can run every iterate() (smoo...
Definition DebugUI.hpp:15
void runTriggers(Registry ®istry, bool isPredictedClient)
Test every trigger-volume entity for overlap with non-trigger entities and emit Enter / Stay / Exit e...
Definition TriggerSystem.cpp:45