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group2 0.1.0
CSE 125 Group 2
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Files | |
| CollisionSystem.cpp | |
| Implementation of swept-AABB collision detection and response. | |
| CollisionSystem.hpp | |
| Shared collision system for swept-AABB physics resolution. | |
| ExplosionSystem.cpp | |
| Explosion request processing and radial damage. | |
| ExplosionSystem.hpp | |
| Explosion request processing and radial damage. | |
| MatchSystem.cpp | |
| Implementation of the MatchSystem that checks for match win conditions and updates match state accordingly. | |
| MatchSystem.hpp | |
| Match system for handling match logic and win conditions. | |
| MovementSystem.cpp | |
| Implementation of the Titanfall-inspired movement state machine. | |
| MovementSystem.hpp | |
| Shared movement system implementing the Titanfall-inspired state machine. | |
| PlayerStatusSystem.cpp | |
| Player status manager system. | |
| PlayerStatusSystem.hpp | |
| Player status manager for things like life state and healing. | |
| Systems.hpp | |
| Top-level ECS systems namespace with placeholder update function. | |
| WeaponSystem.cpp | |
| Weapon state manager system. | |
| WeaponSystem.hpp | |
| Weapon state manager system. | |