49 const physics::WorldGeometry& world,
50 physics::ContactCache& cache,
51 const physics::SolverConfig& solverCfg,
52 const physics::SleepConfig& sleepCfg);
Shared ECS registry type alias for the game engine.
entt::registry Registry
Shared ECS registry type alias.
Definition Registry.hpp:11
Swept AABB and sphere collision queries against world geometry.
Pure physics math — no ECS types, no registry.
Definition BroadphaseTree.cpp:11
Client-only input sampling system — split into two halves so mouse look can run every iterate() (smoo...
Definition DebugUI.hpp:15
void runDynamics(Registry ®istry, float dt, const physics::WorldGeometry &world, physics::ContactCache &cache, const physics::SolverConfig &solverCfg, const physics::SleepConfig &sleepCfg)
One physics tick for rigid-body dynamic entities.
Definition DynamicsSystem.cpp:92