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group2 0.1.0
CSE 125 Group 2
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Swept AABB and sphere collision queries against world geometry. More...
#include <glm/vec3.hpp>#include <span>Go to the source code of this file.
Classes | |
| struct | physics::Plane |
| An infinite plane dividing free space from solid geometry. More... | |
| struct | physics::WorldAABB |
| An axis-aligned box in world space, used as static collision geometry. More... | |
| struct | physics::WorldBrush |
| A convex volume defined by bounding planes (for ramps, angled walls, etc.). More... | |
| struct | physics::WorldGeometry |
| All world collision geometry for one tick. More... | |
| struct | physics::HitResult |
| Result of a swept AABB collision query. More... | |
| struct | physics::SphereHitResult |
| Result of a sphere-cast query (includes world-space hit point). More... | |
Namespaces | |
| namespace | physics |
| Pure physics math — no ECS types, no registry. | |
Functions | |
| HitResult | physics::sweepAABB (glm::vec3 halfExtents, glm::vec3 start, glm::vec3 end, std::span< const Plane > planes) |
| Sweep an AABB along the path [start, end] against a list of infinite planes. | |
| HitResult | physics::sweepAABBvsBox (glm::vec3 halfExtents, glm::vec3 start, glm::vec3 end, const WorldAABB &box) |
| Sweep an AABB against a static axis-aligned box. | |
| HitResult | physics::sweepAABBvsBrush (glm::vec3 halfExtents, glm::vec3 start, glm::vec3 end, const WorldBrush &brush) |
| Sweep an AABB against a convex brush (set of bounding planes). | |
| HitResult | physics::sweepAll (glm::vec3 halfExtents, glm::vec3 start, glm::vec3 end, const WorldGeometry &world) |
| Sweep an AABB against all world geometry, returning the earliest hit. | |
| SphereHitResult | physics::sphereCast (float radius, glm::vec3 start, glm::vec3 end, const WorldGeometry &world) |
| Cast a sphere along the path [start, end] against all world geometry. | |
Swept AABB and sphere collision queries against world geometry.