group2 0.1.0
CSE 125 Group 2
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physics::WorldAABB Struct Reference

An axis-aligned box in world space, used as static collision geometry. More...

#include <SweptCollision.hpp>

Public Attributes

glm::vec3 min
 Minimum corner (lowest x, y, z).
 
glm::vec3 max
 Maximum corner (highest x, y, z).
 

Detailed Description

An axis-aligned box in world space, used as static collision geometry.

Member Data Documentation

◆ max

glm::vec3 physics::WorldAABB::max

Maximum corner (highest x, y, z).

◆ min

glm::vec3 physics::WorldAABB::min

Minimum corner (lowest x, y, z).


The documentation for this struct was generated from the following file: