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group2 0.1.0
CSE 125 Group 2
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An axis-aligned box in world space, used as static collision geometry. More...
#include <SweptCollision.hpp>
Public Attributes | |
| glm::vec3 | min |
| Minimum corner (lowest x, y, z). | |
| glm::vec3 | max |
| Maximum corner (highest x, y, z). | |
An axis-aligned box in world space, used as static collision geometry.
| glm::vec3 physics::WorldAABB::max |
Maximum corner (highest x, y, z).
| glm::vec3 physics::WorldAABB::min |
Minimum corner (lowest x, y, z).