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group2 0.1.0
CSE 125 Group 2
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An infinite plane dividing free space from solid geometry. More...
#include <SweptCollision.hpp>
Public Attributes | |
| glm::vec3 | normal |
| Unit vector pointing into free (non-solid) space. | |
| float | distance |
| Signed offset: dot(normal, p) == distance for points on the plane. | |
| SurfaceType | surfaceType = SurfaceType::Concrete |
| Material tag for impact VFX / SFX (Phase 3). | |
An infinite plane dividing free space from solid geometry.
| float physics::Plane::distance |
Signed offset: dot(normal, p) == distance for points on the plane.
| glm::vec3 physics::Plane::normal |
Unit vector pointing into free (non-solid) space.
| SurfaceType physics::Plane::surfaceType = SurfaceType::Concrete |
Material tag for impact VFX / SFX (Phase 3).