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group2 0.1.0
CSE 125 Group 2
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Immutable world-level BVH over WorldTriMesh bounds. More...
#include <SweptCollision.hpp>
Public Attributes | |
| std::vector< BVHNode > | nodes |
| std::vector< uint32_t > | meshIndices |
| std::vector< WorldAABB > | meshBounds |
Immutable world-level BVH over WorldTriMesh bounds.
Built once after map/prop collision loading. Query functions return mesh indices whose whole-mesh AABBs overlap a requested world-space AABB, letting KCC casts/probes avoid scanning every mesh before entering each per-mesh BVH.
| std::vector<WorldAABB> physics::StaticWorldBroadphase::meshBounds |
| std::vector<uint32_t> physics::StaticWorldBroadphase::meshIndices |
| std::vector<BVHNode> physics::StaticWorldBroadphase::nodes |