group2 0.1.0
CSE 125 Group 2
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CollisionSystem.hpp
Go to the documentation of this file.
1
3
4#pragma once
5
8
12namespace systems
13{
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29void runCollision(Registry& registry, float dt, const physics::WorldGeometry& world);
30
31} // namespace systems
Shared ECS registry type alias for the game engine.
entt::registry Registry
Shared ECS registry type alias.
Definition Registry.hpp:11
Swept AABB and sphere collision queries against world geometry.
Client-only input sampling system — split into two halves so mouse look can run every iterate() (smoo...
Definition InputSampleSystem.hpp:20
void runCollision(Registry &registry, float dt, const physics::WorldGeometry &world)
Run one tick of swept-AABB collision for all physics entities.
Definition CollisionSystem.cpp:206
All world collision geometry for one tick.
Definition SweptCollision.hpp:48