group2 0.1.0
CSE 125 Group 2
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HitboxSystem.hpp
Go to the documentation of this file.
1
7
8#pragma once
9
12
13namespace systems
14{
15
26void updateHitboxes(Registry& registry, const HitboxRig& hitboxRig, float rigScale, float rigMeshMinY);
27
28} // namespace systems
Skeleton-driven hitbox types: body regions, capsule definitions, damage profiles, and per-entity runt...
Shared ECS registry type alias for the game engine.
entt::registry Registry
Shared ECS registry type alias.
Definition Registry.hpp:11
Client-only input sampling system — split into two halves so mouse look can run every iterate() (smoo...
Definition DebugUI.hpp:15
void updateHitboxes(Registry &registry, const HitboxRig &hitboxRig, float rigScale, float rigMeshMinY)
Update world-space hitbox capsules for all entities that have JointMatrices.
Definition HitboxSystem.cpp:31