Skeleton-driven hitbox types: body regions, capsule definitions, damage profiles, and per-entity runt...
Shared ECS registry type alias for the game engine.
entt::registry Registry
Shared ECS registry type alias.
Definition Registry.hpp:11
Client-only input sampling system — split into two halves so mouse look can run every iterate() (smoo...
Definition DebugUI.hpp:15
void updateHitboxes(Registry ®istry, const HitboxRig &hitboxRig, float rigScale, float rigMeshMinY)
Update world-space hitbox capsules for all entities that have JointMatrices.
Definition HitboxSystem.cpp:31