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group2 0.1.0
CSE 125 Group 2
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System that transforms skeleton-driven hitbox definitions from bone-local space into world-space capsules every tick. More...
Go to the source code of this file.
Namespaces | |
| namespace | systems |
| Client-only input sampling system — split into two halves so mouse look can run every iterate() (smooth camera at any FPS) while movement keys run once per physics tick group (server-consistent). | |
Functions | |
| void | systems::updateHitboxes (Registry ®istry, const HitboxRig &hitboxRig, float rigScale, float rigMeshMinY) |
| Update world-space hitbox capsules for all entities that have JointMatrices. | |
System that transforms skeleton-driven hitbox definitions from bone-local space into world-space capsules every tick.
Reads: Position, InputSnapshot (yaw), CollisionShape (halfExtents), JointMatrices Writes: HitboxInstance