group2 0.1.0
CSE 125 Group 2
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WeaponSpawnerSystem.cpp File Reference

Weapon spawner manager system. More...

Include dependency graph for WeaponSpawnerSystem.cpp:

Namespaces

namespace  systems
 Client-only input sampling system — split into two halves so mouse look can run every iterate() (smooth camera at any FPS) while movement keys run once per physics tick group (server-consistent).

Functions

void systems::checkForPlayers (Registry &registry, Position spawnerPos, CollisionShape spawnerShape, WeaponSpawner &spawner, std::vector< PendingWeaponDrop > &pendingDrops)
 Check if any player overlaps the spawner and transfer the weapon on pickup.
void systems::runWeaponSpawners (Registry &registry, float dt)
 Tick weapon spawners: check player overlap for pickup, manage cooldowns.

Detailed Description

Weapon spawner manager system.