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group2 0.1.0
CSE 125 Group 2
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Killzone trigger system: kill any player overlapping a killzone. More...
Go to the source code of this file.
Namespaces | |
| namespace | systems |
| Client-only input sampling system — split into two halves so mouse look can run every iterate() (smooth camera at any FPS) while movement keys run once per physics tick group (server-consistent). | |
Functions | |
| void | systems::runKillzones (Registry ®istry, std::vector< NetKillEvent > &killEvents) |
| Tick killzones: for each killzone trigger, any player whose AABB overlaps it takes lethal damage. | |
Killzone trigger system: kill any player overlapping a killzone.