Structure of kill event broadcasted from server to clients.
Shared ECS registry type alias for the game engine.
entt::registry Registry
Shared ECS registry type alias.
Definition Registry.hpp:11
Client-only input sampling system — split into two halves so mouse look can run every iterate() (smoo...
Definition DebugUI.hpp:15
void runKillzones(Registry ®istry, std::vector< NetKillEvent > &killEvents)
Tick killzones: for each killzone trigger, any player whose AABB overlaps it takes lethal damage.
Definition KillzoneSystem.cpp:16