group2 0.1.0
CSE 125 Group 2
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KillzoneSystem.hpp
Go to the documentation of this file.
1
3
4#pragma once
5
8
9#include <vector>
10
11namespace systems
12{
13
23void runKillzones(Registry& registry, std::vector<NetKillEvent>& killEvents);
24
25} // namespace systems
Structure of kill event broadcasted from server to clients.
Shared ECS registry type alias for the game engine.
entt::registry Registry
Shared ECS registry type alias.
Definition Registry.hpp:11
Client-only input sampling system — split into two halves so mouse look can run every iterate() (smoo...
Definition DebugUI.hpp:15
void runKillzones(Registry &registry, std::vector< NetKillEvent > &killEvents)
Tick killzones: for each killzone trigger, any player whose AABB overlaps it takes lethal damage.
Definition KillzoneSystem.cpp:16