group2 0.1.0
CSE 125 Group 2
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PowerupSystem.hpp File Reference

Powerup state manager system. More...

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Namespaces

namespace  systems
 Client-only input sampling system — split into two halves so mouse look can run every iterate() (smooth camera at any FPS) while movement keys run once per physics tick group (server-consistent).

Functions

void systems::runPowerups (Registry &registry, float dt)
 Run one tick of powerup logic for all players.

Detailed Description

Powerup state manager system.