|
group2 0.1.0
CSE 125 Group 2
|
Focused capsule KCC step for player/world collision resolution. More...
#include "ecs/components/CollisionShape.hpp"#include "ecs/components/PlayerVisState.hpp"#include "ecs/physics/KccFrameResult.hpp"#include "ecs/physics/SweptCollision.hpp"#include <entt/entity/fwd.hpp>#include <glm/vec3.hpp>Go to the source code of this file.
Namespaces | |
| namespace | systems |
| Client-only input sampling system — split into two halves so mouse look can run every iterate() (smooth camera at any FPS) while movement keys run once per physics tick group (server-consistent). | |
Functions | |
| physics::KccFrameResult | systems::runKinematicCharacterController (glm::vec3 &pos, glm::vec3 &vel, const CollisionShape &shape, PlayerVisState &state, float dt, const physics::WorldGeometry &world, entt::entity entity, bool jumpedThisTick, PlayerSimState *simState=nullptr) |
| Resolve one fixed-tick capsule character-controller step. | |
Focused capsule KCC step for player/world collision resolution.