Shared ECS registry type alias for the game engine.
entt::registry Registry
Shared ECS registry type alias.
Definition Registry.hpp:11
Swept AABB and sphere collision queries against world geometry.
Client-only input sampling system — split into two halves so mouse look can run every iterate() (smoo...
Definition InputSampleSystem.hpp:20
void runMovement(Registry ®istry, float dt, const physics::WorldGeometry &world)
Apply one tick of player movement physics to all eligible entities.
Definition MovementSystem.cpp:1013
All world collision geometry for one tick.
Definition SweptCollision.hpp:48