group2 0.1.0
CSE 125 Group 2
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MovementSystem.hpp
Go to the documentation of this file.
1
3
4#pragma once
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8
18namespace systems
19{
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26void runMovement(Registry& registry, float dt, const physics::WorldGeometry& world);
27
28} // namespace systems
Shared ECS registry type alias for the game engine.
entt::registry Registry
Shared ECS registry type alias.
Definition Registry.hpp:11
Swept AABB and sphere collision queries against world geometry.
Client-only input sampling system — split into two halves so mouse look can run every iterate() (smoo...
Definition InputSampleSystem.hpp:20
void runMovement(Registry &registry, float dt, const physics::WorldGeometry &world)
Apply one tick of player movement physics to all eligible entities.
Definition MovementSystem.cpp:1013
All world collision geometry for one tick.
Definition SweptCollision.hpp:48