group2 0.1.0
CSE 125 Group 2
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JumpPadSystem.hpp File Reference

Jump pad trigger system: launch overlapping players upward. More...

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Namespaces

namespace  systems
 Client-only input sampling system — split into two halves so mouse look can run every iterate() (smooth camera at any FPS) while movement keys run once per physics tick group (server-consistent).

Functions

void systems::runJumpPads (Registry &registry, float dt)
 Tick jump pads: for each pad, any player whose AABB overlaps the pad's trigger volume on the rising edge has the pad's velocity applied as an impulse.

Detailed Description

Jump pad trigger system: launch overlapping players upward.