|
group2 0.1.0
CSE 125 Group 2
|
Jump pad trigger system: launch overlapping players upward. More...
#include "ecs/registry/Registry.hpp"Go to the source code of this file.
Namespaces | |
| namespace | systems |
| Client-only input sampling system — split into two halves so mouse look can run every iterate() (smooth camera at any FPS) while movement keys run once per physics tick group (server-consistent). | |
Functions | |
| void | systems::runJumpPads (Registry ®istry, float dt) |
| Tick jump pads: for each pad, any player whose AABB overlaps the pad's trigger volume on the rising edge has the pad's velocity applied as an impulse. | |
Jump pad trigger system: launch overlapping players upward.