group2 0.1.0
CSE 125 Group 2
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WeaponSpawnerSystem.hpp File Reference

Weapon spawner manager system. More...

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Namespaces

namespace  systems
 Client-only input sampling system — split into two halves so mouse look can run every iterate() (smooth camera at any FPS) while movement keys run once per physics tick group (server-consistent).

Functions

void systems::runWeaponSpawners (Registry &registry, float dt)
 Tick weapon spawners: check player overlap for pickup, manage cooldowns.

Variables

constexpr float systems::weaponCooldownTime = 10.0f

Detailed Description

Weapon spawner manager system.