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group2 0.1.0
CSE 125 Group 2
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Weapon spawner manager system. More...
#include "ecs/components/CollisionShape.hpp"#include "ecs/components/InputSnapshot.hpp"#include "ecs/components/Player.hpp"#include "ecs/components/Position.hpp"#include "ecs/components/WeaponSpawner.hpp"#include "ecs/registry/Registry.hpp"#include "entt/entity/entity.hpp"Go to the source code of this file.
Namespaces | |
| namespace | systems |
| Client-only input sampling system — split into two halves so mouse look can run every iterate() (smooth camera at any FPS) while movement keys run once per physics tick group (server-consistent). | |
Functions | |
| void | systems::runWeaponSpawners (Registry ®istry, float dt) |
| Tick weapon spawners: check player overlap for pickup, manage cooldowns. | |
Variables | |
| constexpr float | systems::weaponCooldownTime = 10.0f |
Weapon spawner manager system.