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group2 0.1.0
CSE 125 Group 2
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Weapon state component for armed entities. More...
#include <cstdint>Go to the source code of this file.
Classes | |
| struct | GunInstance |
| Struct that defines this weapon's type, cooldown, and ammo. More... | |
| struct | WeaponState |
| Component attached to armed entities (players). More... | |
Enumerations | |
| enum class | WeaponType : uint8_t { Rifle , Rocket , RailGun , EnergyGun } |
| Weapon type — determines tracer style, damage, sound, and impact effects. More... | |
| enum class | WeaponSlot : uint8_t { PRIMARY , SECONDARY , TERTIARY , QUATERNARY } |
Weapon state component for armed entities.
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strong |
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strong |