#include <Camera.hpp>
◆ NewCamera()
◆ computeViewProjectionMatrix()
| void NewCamera::computeViewProjectionMatrix |
( |
| ) |
|
◆ getViewProjectionMatrix()
| glm::mat4 NewCamera::getViewProjectionMatrix |
( |
| ) |
const |
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inline |
Return the combined view-projection matrix.
◆ setAspect()
| void NewCamera::setAspect |
( |
float |
width, |
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|
float |
height |
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) |
| |
◆ setEye()
| void NewCamera::setEye |
( |
glm::vec3 |
eye | ) |
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◆ setFov()
| void NewCamera::setFov |
( |
float |
fovyDegrees | ) |
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◆ setTarget()
| void NewCamera::setTarget |
( |
float |
pitch, |
|
|
float |
yaw, |
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|
float |
roll |
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) |
| |
◆ setUp()
| void NewCamera::setUp |
( |
glm::vec3 |
up | ) |
|
◆ setZFar()
| void NewCamera::setZFar |
( |
float |
zFar | ) |
|
◆ setZNear()
| void NewCamera::setZNear |
( |
float |
zNear | ) |
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The documentation for this class was generated from the following files: