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group2 0.1.0
CSE 125 Group 2
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Files | |
| BulletHoleDecal.cpp | |
| Implementation of ring-buffer decal pool for bullet holes and scorch marks. | |
| BulletHoleDecal.hpp | |
| Ring-buffer pool of world-space decal quads for bullet holes and scorch marks. | |
| ExplosionEffect.cpp | |
| Implementation of shockwave ring and fireball explosion effect. | |
| ExplosionEffect.hpp | |
| Shockwave ring and fireball explosion effect for rocket impacts. | |
| HitscanEffect.cpp | |
| Implementation of hitscan energy beam with fBm path deviation. | |
| HitscanEffect.hpp | |
| Hitscan energy beam effect using fBm path deviation and Bezier spines. | |
| ImpactEffect.cpp | |
| Implementation of spark burst and impact flash effect. | |
| ImpactEffect.hpp | |
| Spark burst and impact flash effect for projectile hits. | |
| RibbonTrail.cpp | |
| Implementation of camera-facing ribbon trail builder. | |
| RibbonTrail.hpp | |
| Camera-facing ribbon trail builder for slow/arcing projectiles. | |
| SmokeEffect.cpp | |
| Implementation of volumetric smoke billboard particle effect. | |
| SmokeEffect.hpp | |
| Volumetric smoke billboard particle manager with back-to-front sorting. | |
| TracerEffect.cpp | |
| Implementation of oriented-capsule tracer effect for projectiles. | |
| TracerEffect.hpp | |
| Oriented-capsule tracer management for fast-bullet projectile entities. | |