group2 0.1.0
CSE 125 Group 2
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effects Directory Reference
Directory dependency graph for effects:

Files

 
BulletHoleDecal.cpp
 Implementation of ring-buffer decal pool for bullet holes and scorch marks.
 
BulletHoleDecal.hpp
 Ring-buffer pool of world-space decal quads for bullet holes and scorch marks.
 
ExplosionEffect.cpp
 Implementation of shockwave ring and fireball explosion effect.
 
ExplosionEffect.hpp
 Shockwave ring and fireball explosion effect for rocket impacts.
 
HitscanEffect.cpp
 Implementation of hitscan energy beam with fBm path deviation.
 
HitscanEffect.hpp
 Hitscan energy beam effect using fBm path deviation and Bezier spines.
 
ImpactEffect.cpp
 Implementation of spark burst and impact flash effect.
 
ImpactEffect.hpp
 Spark burst and impact flash effect for projectile hits.
 
RibbonTrail.cpp
 Implementation of camera-facing ribbon trail builder.
 
RibbonTrail.hpp
 Camera-facing ribbon trail builder for slow/arcing projectiles.
 
SmokeEffect.cpp
 Implementation of volumetric smoke billboard particle effect.
 
SmokeEffect.hpp
 Volumetric smoke billboard particle manager with back-to-front sorting.
 
TracerEffect.cpp
 Implementation of oriented-capsule tracer effect for projectiles.
 
TracerEffect.hpp
 Oriented-capsule tracer management for fast-bullet projectile entities.