Here is a list of all functions with links to the classes they belong to:
- i -
- icon() : HudContext
- id() : AssetRegistry
- impactCount() : ParticleSystem
- init() : Bot, Client, DebugUI, Game, GpuParticleBuffer, Hud, HudContext, HudRenderer, HybridRenderer, IRenderer, NewRenderer, ParticleRenderer, ParticleSystem, Renderer, SdfAtlas, SdfRenderer, Server, ServerGame, SfxSystem
- initAnimation() : ServerGame
- initBloom() : Renderer
- initCAS() : Renderer
- initCommon() : NewRenderer
- initHudBlit() : Renderer
- initIBL() : Renderer
- initNewPlayerEntity() : ServerGame
- initPBRPipeline() : Renderer
- initShadowPipeline() : Renderer
- initSkinnedPipelines() : Renderer
- initSkyboxPipeline() : Renderer
- initSMAA() : Renderer
- initSSAO() : Renderer
- initSSR() : Renderer
- initTonemapPipeline() : Renderer
- initVolumetrics() : Renderer
- InputArchive() : InputArchive
- inverseBindMatrices() : CharacterRig
- isEmpty() : EventQueue, Server
- isInitialized() : SfxSystem
- isLoaded() : CharacterRig
- isOpen() : net::UdpEndpoint
- isReady() : Bot
- isRecording() : FrameRecorder
- iterate() : Game