Here is a list of all functions with links to the classes they belong to:
- i -
- icon() : HudContext
- id() : AssetRegistry
- impactCount() : ParticleSystem
- index() : GripPose
- inFrustum() : NewRenderer
- init() : App, Bot, Client, DebugUI, Game, GlobalDirectoryServer, GpuParticleBuffer, HostConfig, Hud, HudContext, HudRenderer, HudSvgAtlas, LoadingScreen, Lobby, LobbyManager, MainMenu, NewRenderer, ParticleRenderer, ParticleSystem, PostMatchScoreboard, SdfAtlas, SdfRenderer, Server, ServerGame, SettingsScreen, SfxSystem, SkinnedRenderer, TitleScreen, VoiceCapture, VoiceChatSystem, VoiceDecoder, VoiceEncoder
- initAnimation() : ServerGame
- initDebugUI() : Game
- initNewPlayerEntity() : ServerGame
- InputArchive() : InputArchive
- insertLeaf() : physics::broadphase::Tree
- insertProxy() : physics::broadphase::Tree
- inverseBindMatrices() : CharacterRig
- isClientConnected() : net::UdpSessionTransport
- isConnected() : Client
- isEmpty() : EventQueue, Server
- isEnabled() : ClientPerfRecorder
- isGameplayInputAllowed() : ServerGame
- isHost() : LobbyManager, ServerGame
- isInitialized() : SfxSystem
- isKnownChannel() : net::UdpSessionTransport
- isLeaf() : physics::broadphase::Tree
- isLoaded() : CharacterRig
- isLobbyPhase() : ServerGame
- isOccluded() : SfxSystem
- isOpen() : ConfirmModal, net::UdpEndpoint, net::UdpSessionTransport, PauseMenu, SettingsEditor, SystemMenuOverlay
- isReady() : Bot
- isRecording() : ClientPerfRecorder, FrameRecorder
- isReliable() : net::UdpSessionTransport
- isRunning() : HostedServer
- isSettingsOpen() : PauseMenu
- isTopDecal() : ScreenDecalWidget
- iterate() : App, Game, HostConfig, IScreen, LoadingScreen, Lobby, MainMenu, PostMatchScoreboard, SettingsScreen, TitleScreen