Here is a list of all functions with links to the classes they belong to:
- r -
- randomizeCP() : HitscanEffect
- rawData() : ParticlePool< T, MaxN >
- readClients() : Server
- ready() : SdfAtlas, SdfRenderer
- recordFrame() : FrameRecorder
- recordInterpolationSamples() : Client
- rect() : HudContext
- rectOutline() : HudContext
- recvAvailable() : MessageStream
- recvCompact() : MessageStream
- recvFront() : MessageStream
- recvUdpDelayed() : Client
- red() : HudColor
- refreshRemotePlayerRenderables() : Game
- refreshRemoteProjectileRenderables() : Game
- refreshRemoteRespawnRenderables() : Game
- regenerateIBLFromCubemap() : Renderer
- release() : net::UdpEndpointAddr
- render() : DebugUI, Hud, HudRenderer, ParticleSystem
- renderFromServer() : CharacterAnimator
- reopenDevice() : SfxSystem
- requestScreenshot() : HybridRenderer, IRenderer, NewRenderer, Renderer
- rerandomizeBranches() : HitscanEffect
- reset() : net::FragmentReassembler::OptionalSet, net::FragmentReassembler
- resize() : Hud, HudRenderer
- resolveAnchor() : Hud
- resolveIndices() : HitboxRig
- restore() : systems::RewindHitboxesGuard
- restPoses() : CharacterRig
- RewindHitboxesGuard() : systems::RewindHitboxesGuard
- ribbonVertexCount() : ParticleSystem
- ringCount() : ExplosionEffect
- ringData() : ExplosionEffect
- rotatedRect() : HudContext
- roundedRect() : HudContext
- RoundTimer() : RoundTimer
- run() : ServerGame
- runLoop() : Bot
- runSamplingAndSkinning() : CharacterAnimator