Here is a list of all functions with links to the classes they belong to:
- r -
- railgunArcVertexCount() : ParticleSystem
- RailgunScopeWidget() : RailgunScopeWidget
- randomizeCP() : HitscanEffect
- rawData() : ParticlePool< T, MaxN >
- raycast() : physics::broadphase::Tree
- readClients() : Server
- ready() : SdfAtlas, SdfRenderer, VoiceCapture, VoiceDecoder, VoiceEncoder
- readyToStartGame() : LoadingScreen
- rebind() : InputBindings
- rebuildIndexes() : audio::AudioManifest
- record() : ClientPerfRecorder
- recordFrame() : FrameRecorder
- recordInterpolationSamples() : Client
- rect() : HudContext
- rectOutline() : HudContext
- recvAvailable() : MessageStream
- recvCompact() : MessageStream
- recvFront() : MessageStream
- recvUdpDelayed() : Client
- red() : HudColor
- refresh() : DiscoveryClient
- refreshDroppedWeaponRenderables() : Game
- refreshRemoteHealthPackRenderables() : Game
- refreshRemotePlayerRenderables() : Game
- refreshRemotePowerupRenderables() : Game
- refreshRemoteProjectileRenderables() : Game
- refreshRemoteRespawnRenderables() : Game
- registerAbility() : AbilityRegistry
- release() : net::UdpEndpointAddr
- reloadAudioManifest() : SfxSystem
- rememberReceived() : net::UdpSessionTransport
- removeAudioObject() : SfxSystem
- removeExpectedPlayer() : MatchController
- removeLeaf() : physics::broadphase::Tree
- removeObject() : audio::AudioRuntime
- removePlayer() : LobbyManager
- removeProxy() : physics::broadphase::Tree
- render() : DebugUI, Hud, HudRenderer, ParticleSystem, PauseMenu, SettingsEditor, SystemMenuOverlay
- renderAudioTab() : SettingsEditor
- renderBindingsTable() : SettingsEditor
- renderControllerTab() : SettingsEditor
- renderFromServer() : CharacterAnimator
- renderGeneralTab() : SettingsEditor
- renderKeyboardMouseTab() : SettingsEditor
- reopenDevice() : SfxSystem
- requestClose() : SettingsEditor
- requestDiscardConfirm() : SettingsEditor
- requestDiscardMatchChangesConfirm() : HostConfig, MainMenu
- requestHolePunch() : GlobalDiscoveryClient
- requestScreenshot() : NewRenderer
- requestShutdownConfirm() : HostConfig, MainMenu
- rerandomizeBranches() : EnergyTeslaArcEffect, HitscanEffect, TeslaBeamEffect
- reset() : net::FragmentReassembler::OptionalSet, net::FragmentReassembler, VoiceDecoder, VoiceEncoder, VoiceJitterBuffer
- resetAppliedInputTicks() : Server
- resetDraft() : SettingsEditor
- resetInputHistory() : Client
- resetPacking() : HudSvgAtlas
- resetPlayersForCountdown() : ServerGame
- resetReadyStatuses() : LobbyManager
- resetStats() : audio::AudioRuntime
- resetToDefaults() : SettingsEditor
- resize() : Hud, HudRenderer
- resolveAddress() : net::UdpSessionTransport
- resolveAnchor() : Hud
- resolveBus() : audio::AudioManifest
- resolveClip() : audio::AudioManifest
- resolveEvent() : audio::AudioManifest
- resolveIndices() : HitboxRig
- resolveNode() : audio::AudioManifest, audio::AudioRuntime
- resolveStopNode() : audio::AudioRuntime
- restore() : systems::RewindHitboxesGuard
- restoreLocalPredictedState() : Game
- restoreOriginalAudioSettings() : SettingsEditor
- restPoses() : CharacterRig
- retransmitReliable() : net::UdpSessionTransport
- RewindHitboxesGuard() : systems::RewindHitboxesGuard
- ribbonVertexCount() : ParticleSystem
- rightChild() : physics::broadphase::Tree
- rigidTransformAABB() : AssetLoader
- rigInstalled() : SkinnedRenderer
- ringCount() : ExplosionEffect
- ringData() : ExplosionEffect
- rootIndex() : physics::broadphase::Tree
- rotatedRect() : HudContext
- rotateVertices() : HudContext
- roundedRect() : HudContext
- RoundTimer() : RoundTimer
- rtpcValue() : audio::AudioRuntime
- run() : GlobalDirectoryServer, ServerGame
- runLoop() : Bot
- runSamplingAndSkinning() : CharacterAnimator