group2 0.1.0
CSE 125 Group 2
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RoundTimer Struct Reference

#include <RoundTimer.hpp>

Inheritance diagram for RoundTimer:
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Collaboration diagram for RoundTimer:
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Public Member Functions

 RoundTimer ()
void update (float dt, const HudGameState &state, HudTweenPool &tweens) override
 Called each frame before draw(). Update animation, consume events.
void draw (HudContext &ctx, float drawX, float drawY) override
 Emit geometry into the draw context.
Public Member Functions inherited from HudWidget
virtual ~HudWidget ()=default

Public Attributes

float fontSize = 30.f
float lowTimeThreshold = 10.f
 Seconds — color shifts to red below this.
Public Attributes inherited from HudWidget
bool visible = true
HudAnchor anchor = HudAnchor::TopLeft
float offsetX = 0.f
float offsetY = 0.f
float width = 0.f
float height = 0.f
float uiScale_ = 1.f
 Set by Hud each frame (screenH / 1080).

Private Attributes

float timeRemaining_ = 0.f

Constructor & Destructor Documentation

◆ RoundTimer()

RoundTimer::RoundTimer ( )

Member Function Documentation

◆ draw()

void RoundTimer::draw ( HudContext & ctx,
float drawX,
float drawY )
overridevirtual

Emit geometry into the draw context.

Parameters
ctxImmediate-mode draw API.
drawXResolved pixel X (anchor + offset already applied).
drawYResolved pixel Y.

Implements HudWidget.

Here is the call graph for this function:

◆ update()

void RoundTimer::update ( float dt,
const HudGameState & state,
HudTweenPool & tweens )
overridevirtual

Called each frame before draw(). Update animation, consume events.

Implements HudWidget.

Member Data Documentation

◆ fontSize

float RoundTimer::fontSize = 30.f

◆ lowTimeThreshold

float RoundTimer::lowTimeThreshold = 10.f

Seconds — color shifts to red below this.

◆ timeRemaining_

float RoundTimer::timeRemaining_ = 0.f
private

The documentation for this struct was generated from the following files: