group2 0.1.0
CSE 125 Group 2
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net::shotdebug Namespace Reference

Classes

struct  WireCapsule
 One capsule on the wire. More...
struct  ReportHeader
 Header that precedes the variable-length per-target body of the SHOT_DEBUG_REPORT packet. More...
struct  TargetHeader
 Per-target sub-header preceding the variable-length capsule list. More...
struct  ShotDebugCapture
 Server-side runtime capture of one shot's debug data, produced by WeaponSystem::handleFire and consumed by ServerGame (which serialises into the wire form above and sends to the shooter via Server::enqueueTo). More...

Variables

constexpr std::uint16_t k_missClientId = 0xFFFFu
 Sentinel hitTargetClientId meaning "shot missed all targets".

Variable Documentation

◆ k_missClientId

std::uint16_t net::shotdebug::k_missClientId = 0xFFFFu
inlineconstexpr

Sentinel hitTargetClientId meaning "shot missed all targets".