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group2 0.1.0
CSE 125 Group 2
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Classes | |
| struct | WireCapsule |
| One capsule on the wire. More... | |
| struct | ReportHeader |
| Header that precedes the variable-length per-target body of the SHOT_DEBUG_REPORT packet. More... | |
| struct | TargetHeader |
| Per-target sub-header preceding the variable-length capsule list. More... | |
| struct | ShotDebugCapture |
| Server-side runtime capture of one shot's debug data, produced by WeaponSystem::handleFire and consumed by ServerGame (which serialises into the wire form above and sends to the shooter via Server::enqueueTo). More... | |
Variables | |
| constexpr std::uint16_t | k_missClientId = 0xFFFFu |
| Sentinel hitTargetClientId meaning "shot missed all targets". | |
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inlineconstexpr |
Sentinel hitTargetClientId meaning "shot missed all targets".