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group2 0.1.0
CSE 125 Group 2
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Header-authored defaults for assets registered with AssetRegistry. More...
#include <AssetCatalog.hpp>
Public Attributes | |
| const char * | name = "" |
| const char * | filename = "" |
| AssetRole | role = AssetRole::Entity |
| glm::vec3 | loadTranslation {0.0f} |
| World translation used when loading static scene assets. | |
| float | loadScale = 1.0f |
| Scale used when loading/uploading the model. | |
| bool | flipUVs = false |
| True for assets whose source UV orientation needs flipping. | |
| bool | decomposeCollision = false |
| True to run V-HACD on non-convex collision sub-meshes. | |
| glm::vec3 | renderScale {1.0f} |
| Default Renderable scale. | |
| glm::vec3 | renderTranslation {0.0f} |
| Default Renderable local translation. | |
| glm::vec3 | renderRotationDegrees {0.0f} |
| Default Renderable local rotation in degrees. | |
Header-authored defaults for assets registered with AssetRegistry.
| bool AssetDefinition::decomposeCollision = false |
True to run V-HACD on non-convex collision sub-meshes.
| const char* AssetDefinition::filename = "" |
| bool AssetDefinition::flipUVs = false |
True for assets whose source UV orientation needs flipping.
| float AssetDefinition::loadScale = 1.0f |
Scale used when loading/uploading the model.
| glm::vec3 AssetDefinition::loadTranslation {0.0f} |
World translation used when loading static scene assets.
| const char* AssetDefinition::name = "" |
| glm::vec3 AssetDefinition::renderRotationDegrees {0.0f} |
Default Renderable local rotation in degrees.
| glm::vec3 AssetDefinition::renderScale {1.0f} |
Default Renderable scale.
| glm::vec3 AssetDefinition::renderTranslation {0.0f} |
Default Renderable local translation.
| AssetRole AssetDefinition::role = AssetRole::Entity |