#include <Asset.hpp>
◆ diffuseTexture
| TexIdInt Asset::Material::diffuseTexture = 0 |
◆ hasPhongData_
| bool Asset::Material::hasPhongData_ = false |
◆ kAmbient_
| glm::vec3 Asset::Material::kAmbient_ = glm::vec3(0.08f) |
◆ kDiffuse_
| glm::vec3 Asset::Material::kDiffuse_ = glm::vec3(0.8f) |
◆ kEmission_
| glm::vec3 Asset::Material::kEmission_ = glm::vec3(0.0f) |
◆ kSpecular_
| glm::vec3 Asset::Material::kSpecular_ = glm::vec3(0.0f) |
◆ metallicRoughnessTexture
| TexIdInt Asset::Material::metallicRoughnessTexture = 0 |
◆ nIor
| float Asset::Material::nIor = 1.0f |
◆ normalTexture
| TexIdInt Asset::Material::normalTexture = 0 |
◆ nSpecular
| float Asset::Material::nSpecular = 32.0f |
The documentation for this struct was generated from the following file: